Volume 9, Issue 4 (12-2024)                   IJREE 2024, 9(4): 71-92 | Back to browse issues page

XML Persian Abstract Print


Download citation:
BibTeX | RIS | EndNote | Medlars | ProCite | Reference Manager | RefWorks
Send citation to:

Barreto S. (2024). Enhancing University EFL Students’ Motivation in Light of a Strategic Proposal. IJREE. 9(4),
URL: http://ijreeonline.com/article-1-933-en.html
Corporación Universitaria Minuto de Dios,Colombia
Abstract:   (3658 Views)
This case study examines the influence of students’ motivation on their EFL performance to identify motivational factors and as a result, it was created a proposal for increasing their motivation. The population selected was 126 first-semester students and 5 professors in charge of the EFL process at a private university in Colombia, Bogotá in the first and second semesters of 2023. Moreover, the methodology used was qualitative with a social constructivist worldview to research based on students' and professors’ perceptions. That way, the collected results show that most students’ extrinsic motivation causes their low EFL level when entering the program as students may be goal-oriented and short-term sustained, which can contribute to dropping out of the program. Therefore, it is recommended that professors take action to increase students’ motivation by teaching students relevant topics, exposing the benefits of learning EFL, encouraging them to be self-directed students, promoting a safe environment, making them use e-learning tools and using gamified assessment/activity tools so that students can improve their academic performance.
Full-Text [PDF 1289 kb]   (7105 Downloads)    
Type of Study: case report | Subject: Special

References
1. Ahmed, A. A. A., Widodo, M., Komariah, A., Hassan, I., Sukmana, N., Ali, M. H., & Rohi, A. (2022). Assessing the effects of gamification on developing EFL Learners' idiomatic knowledge: Do attitudinal factors contribute to the learning of the idioms with the game? Education Research International, 2022(1). [DOI:10.1155/2022/2482570]
2. Alcaraz Cárceles, I. M. (2018). Intrinsic motivation in the EFL classroom: preferred taxonomies for classroom activities. Journal on Studies in English and Literature (IJSELL), 3(2), 126-137. https://core.ac.uk/download/pdf/235853173.pdf
3. Alghamdy, R. Z. (2019). EFL learners' reflections on cooperative learning: Issues of implementation. Theory and Practice in Language Studies, 9(3), 271-277. [DOI:10.17507/tpls.0903.03]
4. Alharthi, S. (2020). Assessing Kahoot's impact on EFL students' learning outcomes. TESOL International Journal, 15(5), 31-64.
5. Ali, Z., Mukundan, J., Baki, R., Ayub, A. F. M. (2012). Second language learners' attitudes towards the methods of learning vocabulary. English Language Teaching, 5(4), 24-36. http://dx.doi.org/10.5539/elt.v5n4p24 [DOI:10.5539/elt.v5n4p24]
6. Al-Munawwarah, S. (2018). Students' motivation in EFL learning. Tell-us Journal, 4(2), 107-119. [DOI:10.22202/tus.2018.v4i2.2779]
7. Alvia González, G. N. (2022). The influence of gamification on speaking skills. Facultad de Filosofía, Letras y Ciencias de la Educación: Universidad de Guayaquil.
8. Ardi, P., & Rianita, E. (2022). Leveraging gamification into EFL grammar classes to boost student engagement. Teaching English with Technology, 22(2), 90-114.
9. Armanda, M. L., & Indriani, L. (2023). The effect of using Classcraft on EFL students' reading comprehension. Metathesis: Journal of English Language, Literature, and Teaching, 7(1), 47-59. [DOI:10.31002/metathesis.v7i1.197]
10. Atalan, E., & Subaşu, G. (2023). The impact of Quizlet on teaching pronunciation to 9th grade EFL students. Turkish Online Journal of Educational Technology-TOJET, 22(4), 222-230.
11. Azar, A. S., & Tanggaraju, D. (2020). Motivation in second language acquisition among learners in Malaysia. Studies in English Language and Education, 7(2), 323-333. [DOI:10.24815/siele.v7i2.16506]
12. Barrero Molina, L. (2021). Motivation in Colombian college students learning English as a foreign language using expectancy value theory and socio educational model. Universidad Nacional de Colombia.
13. Bradford, A. (2007). Motivational orientations in under-researched FLL contexts: Findings from Indonesia. RELC Journal, 38(3), 302-323. [DOI:10.1177/0033688207085849]
14. Buckley, P., & Doyle, E. (2016). Gamification and student motivation. Interactive Learning Environments, 24(6), 1162-1175. [DOI:10.1080/10494820.2014.964263]
15. Busse, V., & Walter, C. (2013). Foreign language learning motivation in higher education: A longitudinal study of motivational changes and their causes. The Modern Language Journal, 97(2), 435-456. [DOI:10.1111/j.1540-4781.2013.12004.x]
16. Castillo-Mora, M., Escobar-Murillo, M., Barragán-Murillo, R., & Cárdenas-Moyano, M. (2022). La Gamificación como herramienta metodológica en la enseñanza. Polo del Conocimiento, 7(1), 686-701. doi: [DOI:10.23857/pc.v7i1.3503]
17. Chhabra, P. (2012). Use of E-learning tools in teaching English. International Journal of Computing & Business Research, 3, 2229-6166. http://researchmanuscripts.com/isociety2012/9.pdf
18. Christiansen, E., Kuure, L., M⌀rch, A., & Lindström, B. (2013). Problem-based learning for the 21st century. Aalborg university.
19. Conteh, J., & Meier, G. (2014). The multilingual turn in languages education: Opportunities and challenges. Multilingual Matters [DOI:10.21832/9781783092246]
20. Coram Life Education. (n.d.). Creating a safe learning environment. SCARF. https://www.coramlifeeducation.org.uk/scarf/creating-a-safe-learning-environment
21. Cox, T. (26th July 2023). ESL apps & games: A guide for students, parents, and educators. Preply. Recovered on 24th June 2024. https://preply.com/en/blog/esl-apps-and-games/
22. Crandell, E. R. (2017). Quizlet flashcards for the first 500 words of the academic vocabulary list. Unpublished master's thesis. Utah: Brigham Young University. Department of Linguistics and English Language
23. Creswell, J. W., & Clark, V. L. P. (2017). Designing and conducting mixed methods research. Sage publications.
24. Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches. Sage publications.
25. Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and self-determination in human behavior. New York: Plenum Press. [DOI:10.1007/978-1-4899-2271-7]
26. Dehghanzadeh, H., Fardanesh, H., Hatami, J., Talaee, E., & Noroozi, O. (2021). Using gamification to support learning English as a second language: A systematic review. Computer Assisted Language Learning, 34(7), 934-957. [DOI:10.1080/09588221.2019.1648298]
27. Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students' motivation for a visual art course. Computers & Education, 68, 586-596. [DOI:10.1016/j.compedu.2012.03.002]
28. Diaz, D. (2014). Factores de dificultad para el aprendizaje del inglés como lengua extranjera en estudiantes con bajo rendimiento en inglés de la Universidad Icesi. (Tesis de maestría). Universidad Icesi, Biblioteca Digital - Universidad icesi. https://repository.icesi.edu.co/biblioteca_digital/handle/10906/76938
29. Dimitroff, A. R., Dimitroff, A. J., & Alhashimi, R. (2018). Student motivation: A comparison and investigation of ESL and EFL environments. International Journal of Curriculum and Instruction, 10(2), 1-13.
30. Dörnyei, Z. (2001). Motivational strategies in the language classroom. Cambridge: Cambridge University Press. [DOI:10.1017/CBO9780511667343]
31. Dörnyei, Z. (2003). Attitudes, orientations, and motivations in language learning: Advances in theory, research, and applications. Language Learning, 53(1), 3-32. [DOI:10.1111/1467-9922.53222]
32. Ehrman, M. Leaver, B. Oxford, R. (2003). A brief overview of individual differences in second language learning. System, 31(3), 313-330. [DOI:10.1016/S0346-251X(03)00045-9]
33. El Shaban, A. (2017). The use of Socrative in ESL classrooms: Towards active learning. Teaching English with Technology, 17(4), 64-77.
34. Fen, C., & Kiat, P. (2015). A review of intrinsic and extrinsic motivations of ESL learners. International Conference on Culture, Languages and Literature 2015At: Kuala Lumpur, Malaysia. https://www.researchgate.net/publication/278025827_A_Review_of_Intrinsic_and_Extrinsic_Motivations_of_ESL_Learners
35. Fievre, M. (26th October 2021). Cultivating the classroom as a safe space. Edutopia. https://www.edutopia.org/article/cultivating-classroom-safe-space/
36. Figueroa, J. (2015). Using gamification to enhance second language learning. Digital Education Review, 21, 32-54.
37. Fishbach, A., & Woolley, K. (2022). The structure of intrinsic motivation. Annual Review of Organizational Psychology and Organizational Behavior, 9, 339-363. https://www.annualreviews.org/doi/full/10.1146/annurev-orgpsych-012420-091122 [DOI:10.1146/annurev-orgpsych-012420-091122]
38. Garavan, T. N., Carbery, R., O'Malley, G., & O'Donnell, D. (2010). Understanding participation in e-learning in organizations: A larger-scale empirical study of employees. International Journal of Training and Development, 14(3), 155-168. [DOI:10.1111/j.1468-2419.2010.00349.x]
39. Garzón León, J. S., Martínez Parra, M. F., Barreto Pinzón, S. A., & Cely Betancourt, B. L. (2024). Causas de las Bajas Competencias Comunicativas en Inglés Como Lengua Extranjera: Consideraciones y Reflexiones. Ciencia Latina Revista Científica Multidisciplinar, 8(1), 4827-4845. [DOI:10.37811/cl_rcm.v8i1.9820]
40. Georgiou, K., Gouras, A., & Nikolaou, I. (2019). Gamifcation in employee selection: The development of a gamifed assessment. International Journal of Selection and Assessment, 27(2), 91-103. [DOI:10.1111/ijsa.12240]
41. Gerring, J. (2006). Case study research: Principles and practices. Cambridge University Press. [DOI:10.1017/CBO9780511803123]
42. Gil-Acirón, L. Á. (2022). Benefits of gamification in second language learning. Epos, 38, 103-126. [DOI:10.5944/epos.38.2022.33785]
43. González, D. (2011). The effects of aptitude and motivation on the acquisition of EFL in young learners. http://hdl.handle.net/2445/48301
44. Hasanah, N., & Ali, S. M. (2021). Enhancing students' vocabulary mastery by using first letter card media at the first semester students of accounting at State Islamic Institute (IAIN) Parepare. JURNAL EDUKASI NONFORMAL, 2(2), 42-49.
45. Hecker, J., & Kalpokas, N. (n.d.). The ultimate guide to qualitative research - part 1: the basics. Atlas. Ti. https://atlasti.com/guides/qualitative-research-guide-part-1/case-studies
46. Imsen, G. (2017). Elevens Verden (5th ed). Universitetsforlaget.
47. Ishida, A., Manalo, E., Sekiyama, T. (2024). Students' motivation to learn English: the importance of external influence on the ideal L2 self. Front. Educ., 8, 1264624. [DOI:10.3389/feduc.2023.1264624]
48. Johnson, D. (2017). The role of teachers in motivating students to learn. BU Journal of Graduate Studies in Education, 9(1), 46-49.
49. Kapur, S. (2015). Understanding the characteristics of an adult learner. Jamia Journal of Education, 2(1), 111-121. https://www.researchgate.net/publication/287488944_Understanding_the_Characteristics_of_an_Adult_Learner
50. Kuckian, S., Adams, J., & Anil, V. (2022). Utilization of ED puzzle: An interactive tool in teaching practices. International Journal of Special Education, 37(3), 1633-1647.
51. Lightbown, P., & Spada, N. (2013). How languages are learned. Oxford handbooks for language teachers. Oxford University Press.
52. Lowman, J. (1990). Promoting motivation and learning. College Teaching, 38(4), 136-139. [DOI:10.1080/87567555.1990.10532427]
53. Medina Grefa., J. A. ., Hidalgo Rojas , G. F., & Chiluisa Chiluisa , M. J. (2024). Strategies used by teacher to develop motivation to learn english in context of public education. Revista Científica De Innovación Educativa Y Sociedad Actual "ALCON", 4(4), 69-78. [DOI:10.62305/alcon.v4i4.183]
54. MEN. (2014). Programa Nacional de Inglés 2015-2025. Bogotá D.C.
55. Mili, A., & Maniruzzaman, M. (2020). The role of learners' Motivation in English language learning at the tertiary level in Bangladesh. [DOI:10.31235/osf.io/27e9m]
56. Mindog, E. (2016). Apps and EFL: A case study on the use of smartphone apps to learn English by four Japanese university students. Jalt Call Journal, 12(1), 3-22. [DOI:10.29140/jaltcall.v12n1.j199]
57. Ministry of National Education - MEN. (29 de septiembre de 2020). Guía No. 22 Estándares Básicos de Competencias en Lenguas Extranjeras: Inglés. Portal MEN - Presentación. https://www.mineducacion.gov.co/portal/men/Publicaciones/Guias/115174:Guia-No-22-Estandares-Basicos-de-Competencias-en-Lenguas-Extranjeras-Ingles
58. Mirza, S. B. (2021). Role of motivation in English language learning: A real challenge. The Creative Launcher, 6(4), 224-229. [DOI:10.53032/tcl.2021.6.4.33]
59. Naeem, W., Jamal, S., & Khan, S. A. (2022). Students English language proficiency and their academic motivation. Journal of Languages, Culture and Civilization, 4(4), 423-431. [DOI:10.47067/jlcc.v4i4.144]
60. Navarro Henares, T. (2020). The effectiveness of gamification tools to teach and learn EFL: a survey-based study on L1 Spanish-Catalan secondary school students [Master thesis, Universitat de les Balears]. https://dspace.uib.es/xmlui/handle/11201/157594
61. Nguyen, H. (2019). Motivation in learning English language: a case study at Vietnam National university, Hanoi. European Journal of Educational Sciences, 6(1), 1857-6036. [DOI:10.19044/ejes.v6no1a4]
62. Noviasmy, Y., Hasanah, N., & Dalle, A. (2023). Applying Quizizz Application as an assessment tool For EFL students. Inspiring: English Education Journal, 6(1), 12-22. [DOI:10.35905/inspiring.v6i1.4835]
63. Ocriciano, M. (2016): IELTS writing: A gamification journey. Cambridge English Research Notes, 64, 31-38.
64. Orhan-Özen, S. (2017). The effect of motivation on student achievement. In E. Karadag (Ed.), The factors effecting student achievement (pp. 35-56). Springer. [DOI:10.1007/978-3-319-56083-0_3]
65. Oxford University Press ELT. (14th March 2023). Enhancing learner self-confidence. https://teachingenglishwithoxford.oup.com/2023/03/14/enhancing-learner-self-confidence/
66. Oxford, R. L. (1990). Styles, strategies, and aptitude: Connections for language learning. Document Resume, 73. https://www.researchgate.net/publication/336376014_Extrinsic_motivation_factors_in_learning_English_as_second_language
67. Parr, M. (7th January 2024a). The ultimate guide to the best language exchange apps and websites of 2024. Preply. Recovered on 24th June 2024. https://preply.com/en/blog/language-exchange-app/
68. Parr, M. (7th March 2024b). Best apps to learn English: Get fluent with these 17 must-have apps (2024). Preply. Recovered on 24th June 2024. https://preply.com/en/blog/best-apps-to-learn-english/
69. Rahman, A. R.M. M., Jalaluddin, I., Kasim, Z. M., & Darmi, R. (2021). Aliya madrasah students' motivation for learning English inBangladesh. Journal of Language and Linguistic Studies, 17(1), 70-84. Doi: 10.52462/jlls.5 [DOI:10.52462/jlls.5]
70. Rashid, M. (2018). Exploring the factors that influence students' participation in English classrooms at Ibri College of Applied Sciences in Oman. The University of Leeds (Doctoral dissertation). https://etheses.whiterose.ac.uk/20300/
71. Rego, I. M. S. (2015). Mobile language learning: How gamification improves the experience. In Y. Zhang (Ed.), Handbook of mobile teaching and learning (pp. 1-12). Springer. [DOI:10.1007/978-3-642-41981-2_76-1]
72. Reyes Rincón, J., & Plata Peñafort, C. (2018). Construcción de representaciones sociales del docente de lenguas extranjeras acerca de su ejercicio: estudio de caso en una Universidad Colombiana. Signo y pensamiento. 37(73). [DOI:10.11144/Javeriana.syp37-73.crsd]
73. Richard, A., & Kilcher, A. (2010). Teaching for student learning. Routledge Press.
74. Rivera-Trigueros, I., & Sánchez-Pérez, M. D. (2020). Classcraft as a resource to implement gamification in English-medium instruction. In M. Sánchez-Pérez (Ed.), Teacher training for English-medium instruction in higher education (pp. 356-371). IGI Global. [DOI:10.4018/978-1-7998-2318-6.ch017]
75. Rubrecht, B. G., & Ishikawa, K. (2012). Language learning motivation: Applying the L2 motivational self system. International Journal of Language Studies, 6(4), 71-96. https://www.academia.edu/6050054/Language_learning_motivation_Applying_the_L2_Motivational_Self_System
76. Ryan, R. M., & Deci, E. L. (2000). Intrinsic and extrinsic motivations: Classic definitions and new directions. Contemporary Educational Psychology, 25(1), 54-67. [DOI:10.1006/ceps.1999.1020]
77. Ryan, R. M., & Deci, E. L. (2009). Promoting self-determined school engagement: Motivation, learning, and well-being. In K. R. Wentzel & A. Wigfield (Eds.), Handbook on motivation at school (pp. 171-196). New York: Routledge.
78. Schunk, D. H., & Zimmerman, B. J. (Eds.). (2008). Motivation and self-regulated learning: Theory, research, and applications. Routledge.
79. Song, Y., & Sparks, J. R. (2019). Building a game-enhanced formative assessment to gather evidence about middle school students' argumentation skills. Educational Technology Research and Development, 67, 1175-1196. [DOI:10.1007/s11423-018-9637-3]
80. Usman, B., Silviyanti, T. M., & Marzatillah, M. (2016). The influence of teacher's competence towards the motivation of students in learning English. Studies in English Language and Education, 3(2), 134-146. https://www.researchgate.net/publication/316034226_The_Influence_of_Teacher's_Competence_towards_the_Motivation_of_Students_in_Learning_English [DOI:10.24815/siele.v3i2.4961]
81. Vatankhah, M., & Tanbakooei, N. (2014). The role of social support on intrinsic and extrinsic motivation among Iranian EFL learners. Procedia social and behavioral sciences, 98, 1912-1918. [DOI:10.1016/j.sbspro.2014.03.622]
82. Western Governors University (2022). 15 tips for creating a safe learning environment. https://www.wgu.edu/blog/15-tips-creating-safe-learning-environment2202.html
83. Williams, M., & Burden, M. (1997). Psychology for language teachers. Cambridge: Cambridge University Press.
84. Wood, L., Teras, H., Reiners, T., & Gregory, S. (2013). The role of gamification and game-based learning in authentic assessment within virtual environments. Research and Development in Higher Education: The Place of Learning and Teaching, 36, 514-523.
85. Woolfolk, A., & Margetts, K. (2007). Educational psychology. NSW, Australia: Pearson. Prentice Hall.
86. Yepes, A. (2015). Causas del bajo rendimiento académico en el área de inglés en los estudiantes de grado noveno del colegio Franciscano Jiménez de Cisneros en la ciudad de Ibagué (Trabajo de especialización). Universidad del Tolima. https://repository.ut.edu.co/entities/publication/076b1fe4-3fd0-497b-8eef-23317467866d
87. Yin, R. K. (2018). Case study research and applications (Vol. 6). Thousand Oaks, CA: Sage.
88. Yürük, N. (2019). Edutainment: Using Kahoot! As A review activity in foreign language classrooms. Journal of Educational Technology and Online Learning, 89-101. doi:10.31681/jetol.557518 [DOI:10.31681/jetol.557518]
89. Yusof, R., Harith, N. H. M., Lokman, A., Batau, M. F. A., Zain, Z. M., & Rahmat, N. H. (2023). A study of perception on students' motivation, burnout and reasons for dropout. International Journal of Academic Research in Business and Social Sciences, 13(7), 403 - 432. [DOI:10.6007/IJARBSS/v13-i7/17187]
90. Yusriyah, H. R., & Kurniawan, D. (2021). Interest and enthusiasm in learning English as foreign language in senior high school and how both relate to English achievement. IDEAS: Journal on English Language Teaching & Learning, Linguistics & Literature, 9(2). [DOI:10.24256/ideas.v9i2.1919]
91. Zarzycka-Piskorz, E. (2016). Kahoot it or not? Can games be motivating in learning grammar? Teaching English with Technology, 16(3), 17-36.
92. Zhang, S., & Hasim, Z. (2023). Gamification in EFL/ESL instruction: A systematic review of empirical research. Front Psychol, 13. https://doi.org/10.3389/fpsyg.2022.1030790 [DOI:10.3389%2Ffpsyg.2022.1030790]
93. Zhang, Z., & Crawford, J. (2023). EFL learners' motivation in a gamified formative assessment: The case of Quizizz. Education and Information Technologies, 29(5), 6217-6239. [DOI:10.1007/s10639-023-12034-7]

Add your comments about this article : Your username or Email:
CAPTCHA

Send email to the article author


Rights and permissions
This work is licensed under a Creative Commons — Attribution-NonCommercial 4.0 International (CC BY-NC 4.0).

Creative Commons — Attribution-NonCommercial 4.0 International
This work is licensed under a Creative Creative Commons — Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)